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sábado, 14 de enero de 2012
Traduccion de volcabulario
El parche en ingles del RPG Maker VX Ace solo traduce los menus, mientras que los dialogos en batalla y otros textos dentro del juego siguen en japones; para solucionar esto entren en la consola de scripts una vez creado un juego y arriba de todo en el script "Vocab", pegan el siguiente texto y listo! dialogos de batalla en ingles.
#============================================================================== # ** Vocab #============================================================================== module Vocab # Frases de loja ShopBuy = "Buy" ShopSell = "Sell" ShopCancel = "Exit" Possession = "Owned:" # Frases de Estado ExpTotal = "Experience Total" ExpNext = "EXP Next: %s" # Frases de salvar/carregar SaveMessage = "Save into this quest?" LoadMessage = "Load from this quest?" File = "Quest" # Nome do grupo de personagens PartyName = "%s" # Mensagens iniciais de batalha Emerge = "%s appears!" Preemptive = "%s attacks first!" Surprise = "%s came as a surprise!" EscapeStart = "%s flees!" EscapeFailure = "But is stopped!" # Mensagens finais de batalha Victory = "Your party is victorious!" Defeat = "Your party is defeated..." ObtainExp = "%s EXP gained!" ObtainGold = "You have recieved %s\\G!" ObtainItem = "You have obtained %s!" LevelUp = "%s gained to %s %s!" ObtainSkill = "%s has learned %s!" # Mensagens de batalha UseItem = "%s uses %s!" # Danos críticos CriticalToEnemy = "A critical hit!" CriticalToActor = "A painful blow!" # Resultados de ações (herói) ActorDamage = "%s recieved %s damage!" ActorRecovery = "%s recovered %s%s!" ActorGain = "%s won %s%s!" ActorLoss = "%s lost %s%s!" ActorDrain = "%s had %s%s drained." ActorNoDamage = "%s recieved no damage!" ActorNoHit = "Miss! %s recieved no damage!" # Resultados de ações (inimigo) EnemyDamage = "%s recieved %s damage!" EnemyRecovery = "%s recovered %s%s!" EnemyGain = "%s won %s%s!" EnemyLoss = "%s lost %s%s!" EnemyDrain = "%s had %s%s drained." EnemyNoDamage = "%s recieved no damage!" EnemyNoHit = "Miss! %s recieved no damage!" # Reflexão / Evasão Evasion = "%s evaded the attack!" MagicEvasion = "%s evaded the spell!" MagicReflection = "%s reflected the spell!" CounterAttack = "%s counterattacks!" Substitute = "%s transforms to %s!" # Enfraquecimento / Fortalecimento BuffAdd = "%s has the buff %s!" DebuffAdd = "%s has the debuff %s!" BuffRemove = "%s no longer has %s!" # Caso não haja efeito do item ActionFailure = "%s has no effect!" # Mensagem de erro PlayerPosError = "You did not set the starting the position of the player." EventOverflow = "You have exceeded the limit for calling common events." # Termos Básicos def self.basic(basic_id) $data_system.terms.basic[basic_id] end # Parâmetros def self.param(param_id) $data_system.terms.params[param_id] end # Tipo de Equipamento def self.etype(etype_id) $data_system.terms.etypes[etype_id] end # Comandos def self.command(command_id) $data_system.terms.commands[command_id] end # Moeda def self.currency_unit $data_system.currency_unit end #-------------------------------------------------------------------------- def self.level; basic(0); end # Nível def self.level_a; basic(1); end # Nível (abreviação) def self.hp; basic(2); end # HP def self.hp_a; basic(3); end # HP (abreviação) def self.mp; basic(4); end # MP def self.mp_a; basic(5); end # MP (abreviação) def self.tp; basic(6); end # TP def self.tp_a; basic(7); end # TP (abreviação) def self.fight; command(0); end # Lutar def self.escape; command(1); end # Fugir def self.attack; command(2); end # Atacar def self.guard; command(3); end # Defender def self.item; command(4); end # Item def self.skill; command(5); end # Habilidade def self.equip; command(6); end # Equipamento def self.status; command(7); end # Estado def self.formation; command(8); end # Formação def self.save; command(9); end # Salvar def self.game_end; command(10); end # Sair def self.weapon; command(12); end # Arma def self.armor; command(13); end # Armadura def self.key_item; command(14); end # Item Importante def self.equip2; command(15); end # Mudar equipamento def self.optimize; command(16); end # Otimizar def self.clear; command(17); end # Remover def self.new_game; command(18); end # Novo Jogo def self.continue; command(19); end # Continuar def self.shutdown; command(20); end # Sair def self.to_title; command(21); end # Tela de Título def self.cancel; command(22); end # Cancelar #-------------------------------------------------------------------------- end
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RPGMakerAce
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3 comentarios:
Hay un Pequeño error en la Traducción que al terminar la batalla genera un Runtime.
Cambiar la línea
ObtainGold = "You have recieved %s%s!"
Por
ObtainGold = "You have recieved %s\\G!"
Testeado que funciona bien.
Saludos Ellesar
ah una cosa más al código
EscapeStart = "% flees!"
le falta la "s"
quedando así
EscapeStart = "%s flees!"
Saludos
si. ya habia notado el error pero no pude darme cuenta de donde estaba. gracias ahora lo corrijo. gracias por comentar
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